Graphite features

The current alpha version of Graphite is a tool for vector art and graphic design. It also supports a limited, experimental raster editing toolset. This tooling is built around a procedural graphics engine, letting artists build complex graphics and animations in its visual scripting language.

In 2025, stay tuned for performance improvements, a native multiplatform desktop app, and the beginnings of a full raster editing tool suite.

Rust-Powered Graphics Editor: How Graphite's Syntax Trees Revolutionize Image Editing

Layers & nodes: hybrid editing

Graphite combines the best ideas from multiple categories of digital content creation software to reimagine the workflows of 2D graphics editing. It is influenced by the core editing experience of traditional layer-based raster and vector tools, the nondestructive approaches of VFX compositing programs used by film studios, and the boundless creative possibilities of procedural production tools daily-driven by the 3D industry.

Classic layer-based image editing is easy to understand, employing collapsable folders that help artists stay organized. A variety of interactive viewport tools make it easy to manipulate the layers by drawing directly onto the canvas. On the other hand, node-based editing is essentially artist-friendly programming. It works by describing manipulations as steps in a flowchart, which is vastly more powerful but comes with added complexity.

The hybrid workflow pioneered by Graphite is able to deliver a classic tool-centric, layer-based editing experience built around a procedural, node-based compositor. Users can ignore the node graph, use it exclusively, or switch back and forth with the press of a button while creating content. Interacting with the canvas using tools will manipulate the nodes behind the scenes. And the layer panel and node graph provide two equivalent, interchangeable views of the same document structure.

Raster & vector: sharp at all sizes

Digital 2D art commonly takes two forms. Raster artwork is made out of pixels which means it can look like anything imaginable, but it becomes blurry or pixelated when upscaling to a higher resolution. Vector artwork is made out of curved shapes which is perfect for some art styles but limiting to others. The magic of vector is that its mathematically-described curves can be enlarged to any size and remain crisp.

Other apps commonly focus on just raster or vector, forcing artists to buy and learn separate products for both. Mixing art styles requires shuttling content back and forth between programs. And since picking a raster document resolution is a one-time commitment, artists often choose to start out big, resulting in sluggish editing performance and multi-gigabyte documents.

Graphite reinvents raster rendering so it stays sharp at any scale. Artwork is treated as data, not pixels, and is always redrawn at the current viewing resolution. Zoom the viewport and export images at any size— the document's paint brushes, masks, filters, and effects will always be rendered in full detail.

Marrying vector and raster under one roof enables both art forms to complement each other in one cohesive creative workflow. (Scalable raster compositing is still experimental.)

Roadmap

— Pre-Alpha —

Editor systems; basic vector art tools

— Alpha 1 —

Better tools; node graph prototyping

— Alpha 2 —

Node graph integration in documents

— Alpha 3 —

Procedural vector editing and usability

— Alpha 4 —

Parametric animation
Instancer nodes for looped generation
Enhanced Pen, Path, and Shape tools
Table-based graphical data format
Data panel for graphical introspection
Layer clipping masks
All-around performance optimizations
Desktop app (Windows, Mac, Linux)
GPU-accelerated raster rendering
Expanded imaging model data format
Automatic image trace vectorization
Context menus throughout the editor
Simplified main properties panel
Node version management
Stable document format

— Beta 1 —

Local fonts access
Saving over local files (web version)
Timeline panel for animation curves
Nested documents as custom nodes
Variables and color swatches
Custom attributes for table data
Physical measurement units
Text-on-path tool support
Per-glyph text style controls
Robust vector mesh editing/rendering
Nondestructive shape builder tool
Broader SVG support including filters
Parametric art standalone export
New and improved brush tool
Stylus and touch interaction
MIDI and audio-reactive visualization

— Beta 2 —

Dockable and multi-window panels
Command palette
Onion skinning mode for animation
Animatable deformation meshes/rigs
Simulation domains
Signed distance field rendering
Procedural PBR material generation
Code editor for custom nodes
Asset libraries and node marketplace
Automation/batch processing tools
Select mode (marquee masking)
Raster adjustments, filters, and effects
Liquify and warp transforms
Raw photo processing

— LTS Releases —

Advanced typesetting features
PDF, EPS, AI, DXF, PSD, and TIFF
CMYK, spot color, and ICC profiles
HDR and WCG color handling
Outliner panel (node graph tree view)
Document history management
Offline edit resolution with CRDTs
History brush and clone stamp tools
Internationalization and accessibility
AI nodes and tools (e.g. magic wand)
Procedural styling of paint brushes
Infinite generative vector patterns
Geometric constraint system solver
Responsive design layout solver
Authoring animated SVGs, Lottie, etc.
Live video stream compositing
Tablet app and keyboard-free controls
Media collection manager/browser
Cloud document storage/device sync
Multiplayer collaborative editing
Predictive graph rendering/caching
Multi-device distributed rendering
Hosted rendering accelerator service
…and that's all just the beginning…

Roadmap spotlight: keyframe animation

Coming early 2026, Graphite will expand its animation toolset beyond parametrically-driven motion to include traditional keyframe animation. The Timeline panel pictured below will let animators drive parameters using keyframes and curves through a traditional dopesheet interface.

Node parameters can be set to a constant value in the Properties panel, exposed to the graph for procedural animation, or exposed to a channel in the upcoming Timeline panel for hand-authored keyframing.

The panel will enable users to scrub through time with the playhead and choose between timing with discrete frames or continuous seconds. A dedicated curves editing mode (not pictured) will enable fine-tuning parameters with a labeled Y-axis, while the dopesheet allows individual channels to be expanded to view and edit the shape and smoothness of curves inline.

Work-in-progress design mockup:

Roadmap spotlight: raster image editing

The vision since Graphite's inception has been to open up the traditional raster image editing workflow to the greater degree of flexibility found in node-based compositors, without one approach compromising the ergonomics of the other.

As with Graphite's current vector toolset, raster editing will interpret the user's interactive edits as modifications to the construction of layers in the underlying node graph rather than destructive alterations to layer pixel data (as in other image editors). By containing only a description of the user's editing operations without the data, documents will remain ultra tiny when source assets are linked externally.

Brushes, selection tools, masks, filters, effects, adjustment layers, and other tools used to manipulate raster layers will all be presented in a familiar form when Graphite's raster toolset nears maturity by the end of beta.

Work-in-progress design mockup: